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Old Jul 31, 2006, 04:52 AM // 04:52   #61
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I hope Arenanet plans to "nerf" alot of the dervish skills, otherwise they will have atleast 1 player who will quit.
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Old Jul 31, 2006, 04:58 AM // 04:58   #62
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The most heinous skill in the entire batch is one that has proven time and time again to be a repeat offender, and that is Contemplation of Purity. If CoP is nerfed to hell, all the sudden Dervishes become manageable. It is hard to keep a Warrior clean of all the hexes and condtions necessary for him to function properly and it should take just as much to do the same to a Dervish.


CoP is troublesome on a Monk and utterly broken on a Dervish. Kill it.







-- A dedicated monk
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Old Jul 31, 2006, 05:19 AM // 05:19   #63
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I think we all understand this is a beta... but if no one stands up and cry about it, Anet will just assume everything is fine. Then by the time game comes out, guess what, everyone can just be a dervish since there is no point being anything else.
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Old Jul 31, 2006, 05:32 AM // 05:32   #64
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increase the recharge on the enchantments to like 20-30 seconds.

don't touch cop.
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Old Jul 31, 2006, 05:32 AM // 05:32   #65
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just because thedervish is powerful doesn't mean it should be nerfed.. If power leads to nerfage then mesmers should get thrown up the nerf tree adn get hit by every branch on the way down.. Anet please don't listen to big mouths like the OP...
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Old Jul 31, 2006, 05:38 AM // 05:38   #66
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Quote:
Originally Posted by Kijik Oni Hanryuu
just because thedervish is powerful doesn't mean it should be nerfed.. If power leads to nerfage then mesmers should get thrown up the nerf tree adn get hit by every branch on the way down.. Anet please don't listen to big mouths like the OP...
Lawl. If dervishes aren't overpowered than NOTHING has been overpowered that I've seen. However, if they decide to nerf stuff, they should nerf ALL the other classes down to the level of the elementalist so that they can at least compete with something again. Maybe they will be able to kill a pet or something once in a while.

EDIT: I agree that something needs to be done with CoP...

Last edited by Samuel Dravis; Jul 31, 2006 at 05:45 AM // 05:45..
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Old Jul 31, 2006, 05:39 AM // 05:39   #67
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Quote:
Originally Posted by Thom Bangalter
increase the recharge on the enchantments to like 20-30 seconds.

don't touch cop.
CoP needs to go. As long as it is intact, the only anti dervish hate is blackout, diversion and Nature's Renewal. A class has to have counters. For as long as CoP exists, conditions and hexes don't work. Well of Profane doesn't work. Shadow Shroud doesn't work. Interrupts don't work. There are only three skills that can hate out a CoP'ing dervish: Blackout, Diversion, and Nature's Renewal.

CoP's gotta go. No bout adoubt it.


Edit: Four skills. Forgot about Ward Against Foes.
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Old Jul 31, 2006, 05:43 AM // 05:43   #68
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lol samuel I knwow that the dervish is ZOMG overpowered, but they can still be countered, by,guess what, mesmers -.- andmy elecan takdownmany a enemy using direct damage fire
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Old Jul 31, 2006, 06:03 AM // 06:03   #69
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Ah, I see. So when I go to RA, if there's no dom mesmer then what? I'm just supposed to leave because there is quite literally no point? Or do I take the Diversion and blow my effectiveness on w/e char I'm using, not to mention limiting me to /me secondary?

And eles can't take down much of anything if the other guy has/is a competent healer. Especially not by themselves. Eles are not dangerous until you have a few of them. Yes, I have an ele (my first char, actually).

Last edited by Samuel Dravis; Jul 31, 2006 at 06:06 AM // 06:06..
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Old Jul 31, 2006, 06:30 AM // 06:30   #70
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Quote:
Originally Posted by Samuel Dravis
Ah, I see. So when I go to RA, if there's no dom mesmer then what? I'm just supposed to leave...
I stopped reading after this, RA is not PvP, it is just messing around with ppl have just installed the game from 2 days ago. You want to counter dervishes go counter them in TA, HA and GvG not RA. As i said before tweaking the primary attribute of dervish not make him balanced but make him useless melee prof. with 70 AL armor.

ANet got themselves in big trouble with this profession, mechanism of mysticism itself is flawed and can't work in meta game like this but any nerfing of it will make him useless.

P.S : for all who suggested that make dervish has 60 AL armor may want to rethink before posting or go uninstall the GW.

Last edited by zakaria; Jul 31, 2006 at 06:32 AM // 06:32..
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Old Jul 31, 2006, 06:34 AM // 06:34   #71
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WTF People, if they nerf the new classes we get the same problem as the assassins have know, they suck. The Dervish and Paragon are good but not invincible.

It just requires new counter tactics, if they nerf the Dervish they definatly should nerf the Touch Ranger, the 55 Monk and everything else......
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Old Jul 31, 2006, 07:24 AM // 07:24   #72
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Quote:
Originally Posted by Kijik Oni Hanryuu
just because thedervish is powerful doesn't mean it should be nerfed.. If power leads to nerfage then mesmers should get thrown up the nerf tree adn get hit by every branch on the way down.. Anet please don't listen to big mouths like the OP...
Step 1: See below health return.

Step 2: See below energy return.


Step 3: Revise original statement.

The solution to this Dervish problem is not anything to do with the Dervish itself.

It's to do with CoP. Suggestions have been made to alter CoP so that it's based entirely on Divine Favor and works on an enchant removal progression. 1-16 DF, lose 1-5 enchantments.

That is the solution, people. You're not changing anything with Dervishes themselves. You're just changing a skill that needs to be revised, given the new game environment.

Last edited by Siren; Jul 31, 2006 at 07:28 AM // 07:28..
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Old Jul 31, 2006, 07:24 AM // 07:24   #73
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Quote:
Originally Posted by Daily Rituals
WTF People, if they nerf the new classes we get the same problem as the assassins have know, they suck. The Dervish and Paragon are good but not invincible.

It just requires new counter tactics, if they nerf the Dervish they definatly should nerf the Touch Ranger, the 55 Monk and everything else......
LOL...yup.It will be a shame to.Havent even had a chance to try in PVE.I wish they would spend more time on bugs than nerfs.Still getting game stopping bugs..)In factions anyways.Might be because of the Event.
I just wish folks werent so quick to have everything nerfed.I know another board there are people that found out how to counter them and kick their butt.Too bad thought it might be good class for PVE...oh well
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Old Jul 31, 2006, 07:31 AM // 07:31   #74
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Originally Posted by Maldibion
The only real problem I see are those dervish pbaoe enchants.

Easy to nerf,

impliment aftercast like the eles have to deal with

increase recharge of all the pbaoes to ~15-20 seconds AND/OR cut dmg by half-ish AND/OR increase cost to 15 energy.


mystism seems ok as it is, maybe reduce the health gain by 1/3.


I was kind of hoping for a quick nerf like sand shards, but no such luck, tons of d/mo scrubs everywhere.


The good part of this all are the easy gvg's coming up when all the d/mo scrubs that abused their way to the top 100.
Quote:
Originally Posted by Thom Bangalter
increase the recharge on the enchantments to like 20-30 seconds.
Wow, both of u really have a perfect idea to nerf Dervish. So , can u tell how do i play Dervish with this kind of nerf?
What is the point to have Mysticism as Dervish's primary attribute?
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Old Jul 31, 2006, 07:41 AM // 07:41   #75
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Well indeed dervishes are ok. But they use enchantment spells. So Well of the Profane and Shadow Shroud should work against first fic that. But pls dont touch CoP. Although i have to say allign the number on enchantmentremoval align to divine favor isnt such a bad idea. Cuz i use that skill as a boon 99% of the time and boon almost has max divine favor so that way its still usefull but dont touch the recharge again
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Old Jul 31, 2006, 07:46 AM // 07:46   #76
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I agree with Daily Rituals... ..people just keep crying about this and that and in the end we will get an useless class with nerfed self healing, damage and 60 armour to go with and noone will pick a dervish up in pve like the sins. You know there is a funny thing that noone is really on about paragons however lots of the pvp guys during the event, who has been really into paragons said that the para class will change the gamestyle a lot coz they r very powerfull.. ..granted if used right!

Ok im not saying the dervish doesnt need some rebalance but for gods sake cant You guys come up with something else than a nerf? If ppl keep calling for nerfs we will end up like:

"OMFG he did 10 dmg on me in 1 hit!!! O_O NERF!!!"
/sarcasm

For example dont say nerf CoP, but make the dervish enchants not enchants but something else.. ..for example call them "saintly spell" so cop doesnt remove it and make the devish skills loose saintly spells not enchants... ..and here u go no CoP problem and CoP isnt nerfed either....
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Old Jul 31, 2006, 08:03 AM // 08:03   #77
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Dervish 's skills need to be adjusted a few minors here and there but i don't see any major changes to the point it becomes like assassins "useless profession" in gw.
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Old Jul 31, 2006, 08:06 AM // 08:06   #78
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Quote:
Originally Posted by Ken Dei
*Starts building the coffin for the Dervish...a good class that will be buried alive if the crybabies have their way.*

I think it needs balencing, not nerf....mourn and remember the Assassin.
Indeed. A lot of these threads and posts are from emotions.

People were pissed off by certain Dervish builds and now want their own kind of revenge. The Dervish shouldn't be nerfed just, as you said, rebalanced.
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Old Jul 31, 2006, 08:51 AM // 08:51   #79
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Sorry, but the Dervish should be nerfed, and nerfed, and nerfed some more for good measure. I love nerfs, and Anet never fails to satisfy as far as that's concerned.

Without nerfs, over time everyone ends up using one of a handful of supremely overpowered and/or easy-to-use builds. Nerfs are good. They force the player community to adapt, to evolve.

I remember when protective bond got nerfed, what was it, 8 or 9 months ago? Some people thought it was the end of the world and said so in this forum: "OMG, Anet ruined monks! Wah wah wah wah!" Their posts look pretty idiotic now.

Anyway, I digress. 60 AL armour....yeah, that makes a lot of sense to me.
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Old Jul 31, 2006, 09:03 AM // 09:03   #80
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Quote:
Originally Posted by Laura Whitefox
For example dont say nerf CoP, but make the dervish enchants not enchants but something else.. ..for example call them "saintly spell" so cop doesnt remove it and make the devish skills loose saintly spells not enchants... ..and here u go no CoP problem and CoP isnt nerfed either....
You are making him more powerful, then mesmer or necro can't strip this special enchants, same way that shouts can't be stripped or weapon spells,echos...etc.
This will make him have special enchants that no profession can remove it except dervish himself when he needs HP or energy..i told you guys dervish profession is already broken and flawed and can't be represented in meta game.
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